Goal
Create a cozy, feel-good pet-care experience where players bond with tiny, personality-packed Slimos through care, play, and discovery.
My role
Designed levels and spaces for caring for and interacting with Slimos
Contributed to overall game design and player flow
Created voice overs for the Slimos to give them distinct personalities
Design highlights
Built warm, inviting spaces for feeding, bathing, healing, and playing with Slimos, including the Slimoshi Clinic and VR Petting Zoo.
Supported exploration and collection through rare Slimos and the SlimoDex, encouraging players to discover and return.
Designed interactions to feel tactile and satisfying across both VR and mobile, keeping the focus on connection and care.
What I learned
Designing cozy, creature-care experiences is about emotional feedback—spaces, interactions, and audio all work together so players feel attached to the world and the creatures in it.